Conflicts
Understanding conflicts
The most common conflict when 2 resources using the same file.
For example: You have [resource_01] with a file called "x.ymap" and [resource_02] with the same file called "x.ymap".
If you have [resource_01] and [resource_02] started in your server.cfg only one "x.ymap" will start, so you won't see the other "x.ymap" file content.
[resource_01] started in server.cfg with "x.ymap" in the resource.
ensure resource_01 # ensure resource_02

[resource_02] started in server.cfg with "x.ymap" in the resource.
# ensure resource_01 ensure resource_02

[resource_01] + [resource_02] started in server.cfg with "x.ymap" in the resources.
ensure resource_01 ensure resource_02

As you can see, only the content of [resource_02] is visible. So only one "x.ymap" is streamed to the server, in this case: the [resource_02] one.
More examples from our Aldore Hospital v2 map
In this cases, other resources also use the same base game files.
- Lodlights conflicting: vw_distlodlights_medium012.ymap | vw_lodlights_medium012.ymap | vw_distlodlights_medium015.ymap | vw_lodlights_medium015.ymap

2. One basic ymap conflicting: hei_kt1_rd_long_1.ymap
